package com.shadow.constant
{
	/**
	 *SystemKey下面小类型分类定义
	 * @author Liseen
	 * 
	 */	
	public class ItemType
	{
		public static const ITEM_TYPE_BUILDING:int = 1;
		public static const ITEM_TYPE_CHARACTER:int = 2;
		public static const CHARACTER_KATANA:String = "CHARACTER_KATANA";
		public static const CHARACTER_SHURIKEN:String = "CHARACTER_SHURIKEN";
		public static const CHARACTER_WORKER:String = "CHARACTER_WORKER";
		public static const CHARACTER_MEDIC:String = "CHARACTER_MEDIC";
		public static const CHARACTER_ARCHER:String = "CHARACTER_ARCHER";
		public static const CHARACTER_KUNGFU:String = "CHARACTER_KUNGFU";
		public static const CHARACTER_YUKON:String = "CHARACTER_YUKON";
		public static const CHARACTER_POISON:String = "CHARACTER_POISON";
		public static const CHARACTER_TACHI:String = "CHARACTER_TACHI";
		public static const CHARACTER_SEEKER:String = "CHARACTER_SEEKER";
		public static const CHARACTER_SHADOW:String = "CHARACTER_SHADOW";
		public static const CHARACTER_ONIE:String = "CHARACTER_ONIE";
		public static const CHARACTER_SIROCO:String = "CHARACTER_SIROCO";
		public static const CHARACTER_JUGGERNAUT:String = "CHARACTER_JUGGERNAUT";
		public static const CHARACTER_KAZE:String = "CHARACTER_KAZE";
		public static const CHARACTER_AKASAKA:String = "CHARACTER_AKASAKA";
		public static const CHARACTER_SANADA:String = "CHARACTER_SANADA";
		public static const CHARACTER_HANZO:String = "CHARACTER_HANZO";
		public static const CHARACTER_SHAPIRO:String = "CHARACTER_SHAPIRO";
		public static const CHARACTER_HAMMER:String = "CHARACTER_HAMMER";
		public static const CHARACTER_ABADDON:String = "CHARACTER_ABADDON";
		public static const CHARACTER_TAIKON:String = "CHARACTER_TAIKON";
		public static const CHARACTER_SUB_TYPE_KAGE:String = "KAGE";
		public static const CHARACTER_SUB_TYPE_SUMMON:String = "SUMMON";
		public static const CHARACTER_SUB_TYPE_NORMAL:String = "NORMAL";
		public static const BUILDING_BASIC:String = "BUILDING_BASIC";
		public static const BUILDING_DEFENCE_TOWER:String = "BUILDING_DEFENCE_TOWER";
		public static const BUILDING_RESOURCE:String = "BUILDING_RESOURCE";
		public static const BUILDING_CHARACTER:String = "BUILDING_CHARACTER";
		public static const BUILDING_BOOBYTRAP:String = "BUILDING_BOOBYTRAP";
		public static const BUILDING_BLOCK:String = "BUILDING_BLOCK";
		public static const BUILDING_STORAGE:String = "BUILDING_STORAGE";
		public static const BUILDING_HOUSE:String = "BUILDING_HOUSE";
		public static const BUILDING_MOAT:String = "BUILDING_MOAT";
		public static const BUILDING_TECH_TREE:String = "BUILDING_TECH_TREE";
		public static const BUILDING_DECO:String = "BUILDING_DECO";
		public static const BUILDING_HERO:String = "BUILDING_HERO";
		public static const PREMIUM_EXPAND_MAP:String = "PREMIUM_EXPAND_MAP";
		public static const DECO_CORPSE:String = "DECO_CORPSE";
		public static const DECO_FLAG:String = "DECO_FLAG";
		public static const DECO_2XMINE:String = "DECO_2XMINE";
		public static const DECO_5XMINE:String = "DECO_5XMINE";
		public static const TECHTREE_UNLOCK_CHARACTER:String = "unlock_character";
		public static const TECHTREE_ADD_ABILITY:String = "add_ability";
		public static const TECHTREE_CHARACTER_LEVEL:String = "character_level";
		public static const ITEM_CHARACTER_STAT:String = "CHARACTER_STAT";
		public static const ITEM_BLOCK_SKILLS:String = "BLOCK_SKILLS";
		public static const ITEM_MYSTERMY_BOX:String = "MYSTERY_BOX";
		public static const ITEM_TAUNTING:String = "TAUNTING";
		public static const ITEM_MYSTERY_KEY:String = "MYSTERY_KEY";
		public static const ITEM_REMOVE_SKILLS:String = "REMOVE_SKILLS";
		public static const ITEM_HIDE_CHARACTER:String = "HIDE_CHARACTER";
		public static const ITEM_PROTECTION:String = "PROTECTION";
		public static const ITEM_UNLOCK_CHARACTER:String = "UNLOCK_CHARACTER";
		public static const ITEM_CHARACTER_SPEED_UP:String = "CHARACTER_SPEED_UP";
		public static const ITEM_POPULATION_UP:String = "POPULATION_UP";
		public static const ITEM_ATTACK_TIME:String = "ATTACK_TIME";
		public static const ITEM_INVENTORY_UP:String = "INVENTORY_UP";
		public static const ITEM_RECORD_RESET:String = "RECORD_RESET";
		public static const ITEM_BUILDING_STAT:String = "BUILDING_STAT";
		public static const ITEM_SEEKING:String = "SEEKING";

		public function ItemType()
		{
		}
	}
}